Freemen

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Freemen are non-player characters which you can hire temporarily using credits. Each Freemen has a unique bonus helping you with some aspect of your kingdom. Freemen quantities are limited based on their powers. There will be few powerful Freemen, while generic ones will be more common. Freemen contracts can be extended, but after their contracts expire, they are gone forever. Note that contract durations will vary depending on the type of Freeman (typically 30 days for builders/brokers, 7 days for warriors/healers).

If you decide to get rid of a Freeman before its contract is up, you can sell it on the market for gold just as you would a regular vassal. Those who prefer to get cheaper "used" Freemen for gold instead of credits can thus buy them on the existing vassal market (albeit with shorter remainder contracts). Lords can buy and gift Freemen to their best vassals. Since exact choice of NPCs for given vassal slots creates certain specialization, this provides an excellent option for tutoring lords to offer specific help in needed areas to their junior players.

Freemen bonuses are significant so there are two limits on Freemen use. First, you can have only two of the same Freemen in one building. Their bonuses will stack (Taskmaster is one exception). Second, the maximum number of Freemen you can hire depends on your rank. Knights can buy 3 Freemen, Barons 6, Viscounts 10, etc. (see full table below). In other words, early in the game, you should not rely heavily on Freemen and instead play with your own skill. As the number of friends who can join you decreases around Viscount/Count rank and the usefulness of 20/20 knights diminishes, you may start using Freemen in increased quantities if you are not successful in obtaining vassals in other ways (vassal market and seizing).

Freemen Guild makes sure every profession is compensated fairly. Every Sunday the Guild will post the new prices for each profession. The prices for highly demanded Freemen will go up, while those lacking employment will see their wages diminish.

Unlike regular seized vassals which are allowed 10 rescue attempts, seized freemen are given 20 rescue attempts. Also note that unlike regular vassals, freemen cannot be reclaimed after being released.

[edit] NPC slots

Title Max # for hire
Knight 3
Baron 6
Viscount 10
Count 15
Marquis 25
Duke 50
King 100
Emperor 1000


[edit] Freemen for hire

Title Level Power Seize? Attack? Contract
Duration
Bonus
npc_head_moneychanger.png Moneychanger 1 15 No No 30d Provides a +20 bonus in Marketplace
npc_head_mason.png Mason 1 15 No No 30d Provides a +20 bonus in Castle or Workshop
npc_head_priestess.png Priestess 1 15 No No 7d +10% to healing when in Hospital
npc_head_pikeman.png Levy 1 15 No No 7d +20 bonus when in defensive structures
npc_head_malewarrior.png Man-At-Arms 1 15 Yes Yes 7d Provides a +20 bonus when used in an Offensive Action
npc_head_femaleShieldbearer.png Shieldbearer 1 15 No No 7d +20 bonus to defense of any region she is posted in even if it's not a defensive structure
npc_head_Treasurer.png Treasurer 1 15 No No 30d Increase gold storage in Tower 50% increase in amount of gold that can be stored when in Tower
npc_head_Messenger.png Messenger 1 15 No No 7d Reduces the amount of time it takes to go from war mode to peace mode.
npc_head_Apprentice_Architect.png Apprentice Architect 1 15 No No n/a Place the Apprentice Architect in the Castle or Workshop to order one additional building project after the current project. (DISCONTINUED)
npc_head_Taskmaster.png Taskmaster 1 15 No No 30d Reduces the inefficiency penalty from 25% to 10% while your armies are disbanded
npc_head_honorGuard.png Honor Guard 1 25 Yes Yes 7d +10% efficiency increase when placed in a defensive building
npc_head_taxCollector.png Tax Collector 1 25 Yes No 30d +10% gold production when inside Marketplace
npc_head_Paladin.png Paladin 1 25 Yes Yes 7d +20 bonus to rescue and rebellion
npc_head_minstrel.png Minstrel 1 30 Yes Yes 30d Gains 10 gold/vassal per day
npc_head_femaleApothecary.png Apothecary 2 15 No No 7d Heals all vassals in the same building as her once per hour
npc_head_architect.png Architect 2 15 No No 30d Place the Architect in the Castle or Workshop to order one additional building project after the current project.
npc_head_trader.png Trader 2 25 No No 30d Provides a +20 bonus in Marketplace
npc_head_freemason.png Free Mason 2 25 No No 30d Provides a +20 bonus in Castle or Workshop
npc_head_cleric.png Cleric 2 25 No No 7d +20% to healing when in Hospital
npc_head_sergeant.png Sergeant 2 25 No No 7d +20 bonus when in defensive structures
npc_head_swordsman.png Raider 2 25 Yes Yes 7d Provides a +20 bonus when used in an Offensive Action
npc_head_bard.png Bardess 2 30 Yes Yes 14d?* Gains 10 gold/vassal per hour (Note: as per the update of 15Dec, bardesses are no longer available for purchase)
npc_head_majorDomo.png Major Domo 2 30 Yes No 30d +10% efficiency increase when placed in Castle or Workshop
npc_head_trader.png Trader Adept 3 40 No No 30d Provides a +20 bonus in Marketplace
npc_head_mason.png Mason Overseer 3 40 No No 30d Provides a +20 bonus in Castle or Workshop
npc_head_malewarrior.png Bishop 3 40 No No 7d +25% to healing when in Hospital
npc_head_pikeman.png Tower Shieldsman 3 40 No No 7d +20 bonus when in defensive structures
npc_head_longBowman.png Longbowman 3 40 Yes Yes 7d Provides a +20 bonus when used in an Offensive Action
avatar_head_assassin.png Vagabond 3 50 Yes Yes 7d Increases gold raided and weapons pillaged by +50% when participating in attack
npc_head_hospitaler.png Hospitaler 3 50 Yes Yes 7d Improves healing by 40% regardless of her location
npc_head_Master_Architect.png Master Architect 3 40 No No n/a Place the Master Architect in the Castle or Workshop to order one additional building project after the current project. (DISCONTINUED)


Credit pricing may vary and is thus omitted. Only freemen that can attack contribute to TAS.

* Please note that the current renewal price for the Bardess is 700k credits.

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