Kickoff Playing On Another Team
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[edit] Yourself
(Page name pending)
One of the best aspects of Kick-Off is how you play on another team. When others recruit you into their teams, you get the chance to level up and customize what sort of player you wish to be. In the current build, you can rise through the ranks and become a star player on any number of teams!
This goes for anyone you recruit as well. While you might advise players on how you want them to skill up, it is up to the individual on how to distribute their points. Each skill can significantly affect anything from how well they tackle others to how well they can pass the ball. While the skills are too numerous to discuss here, this wiki focuses on one in particular:
[edit] Fitness and Stamina
Fitness is tied closely to Stamina, but both are actually two different scores. The Fitness value starts out, initially, equal to your Stamina value. Every game you play (except for Championships) exhaust players to a degree. This is reflected by your Fitness gradually decreasing. Playing in too many matches might result in a lower fitness score, which in turn affects performance (and experience gains) during a given match. Allowing players to rest allows it to regenerate, though it can never rise above Stamina.
For Championship matches, your Fitness statistic determines how well your teammates play. Kick-Off handles fatigue a little differently from a normal match, however:
- You play in a Championship game at your maximum Fitness level. This means that playing any number of friendly matches before one will not affect their performance.
- Stamina, however, is exhausted for these matches: every match you play in a Championship decreases your Stamina similarly to your fitness score, but at half the rate.
- Stamina regenerates at a rate of about 1% a day, much slower than Fitness.
- You play in a Championship game at your maximum Fitness level. This means that playing any number of friendly matches before one will not affect their performance.
Since Fitness can never rise above your maximum Stamina, it is important to invest some points into this statistic. Having a high Stamina statistic, therefore, means a player can compete in a greater number of matches than one who doesn't.
So you could have a player at 67% (fitness) out of 90% (stamina); such a player will perform in the next match at 67%. "Benching" this player will allow him to eventually recover to 90%, at which point, if the player is not taking part in any further matches, both fitness and stamina will raise slowly to 100% in 10 days.
Having a low fitness score during a match might result in a greater chance at taking an injury. Obviously, giving your players a chance to rest between matches is a good idea! You don't want to lose your Star Player to a knee injury before the Championships!
Note: Stamina loss may change in the future, subject to further game testing and analysis.
[edit] Injuries
In the wide world of sports, injuries are an eventuality. In Kick-Off, a player can be put out of commission when it sustains an injury. This can be through a particularly vicious tackle by another player or sheer bad luck.
From the Championship start and on, injuries picked up in tournament and Championship matches will persist; this means that injured players could miss next several matches. Injured players will not be able to take part in any matches, friendlies, tournament or Championship. Once they recover, their fitness will be at 0%; stamina is unaffected by injuries. A maximum injury duration is 10 days, averaging at 5 days; injuries picked in tournaments last twice as little. Injuries picked in friendly matches will only last until the end of match as usual.
Understand that injuries are the least exciting part of any sport, but unfortunately they are a reality - and they present a new challenge for the managers: do they risk their best players to get that extra experience in tournaments or save them for the Championship and risk getting behind their opponents? It is up to you to decide!
