Knighthood Release Notes

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Knighthood > Release Notes

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[edit] Jun 2, 2009: Updated Market Page

  • Redesigned market page
  • Auto-recruit fix

[edit] May 20, 2009: Quarry

  • Added quarry stone/iron feature

[edit] May 6, 2009: Messenger

  • Introduced Messenger NPC
  • IE6 attack bug fix

[edit] Apr 14, 2009: Evil Empire

  • Introduction of Evil Empire NPC kingdom
  • Backup image for Captcha

[edit] Apr 7, 2009: Treasurer

  • Introduced Treasurer NPC
  • Updated Freemen descriptions
  • Various bug fixes (shouts, member list view for alliances with many positions)
  • Updated art work for Hospitaler NPC

[edit] Mar 30, 2009: Mobilization

  • Added mobilization indicator
  • Weapons market active
  • My topics and friend topics forum filters
  • Alliance wall post logs to recent activity
  • Updated art for Longbowman NPC

[edit] Release Date: Mar 17, Gold Special

  • Gold packages offered
  • Weapons market preview
  • Various bug fixes
    • Realm page for Safari, Chrome, FF2
    • filter special characters in shouts
    • forum fix

[edit] Release Date: Feb 19, Knightly News

  • first Knightly News sent out
  • free SMS text messages
  • new support form
  • KH tutorial introduced for newbies

[edit] Release Date: Jan 20 2009, Minor Update

  • Power 10 vassal timers adjusted
  • Captcha display bug fixed
  • Refund confirmation messages added to recent activity

[edit] Release Date: Dec 22, Game Update

  • Fixed the auto-swear loop hole
  • Fixed the PM/WM gifting loop hole
  • Added new Freemen artwork
  • Bug fixes (shout display cost, Freeman purchase confirmation, etc.)
  • Modify Taskmaster NPC for both WM and PM usage
  • Add credit card option

[edit] Release Date: Dec 15, Inquisition

  • CAPTCHA: A CAPTCHA will appear at random to prevent the use of auto-scripts.
  • Minstrel: A new freeman for hire, called the Minstrel, offers a per day bonus in gold production.
  • Taskmaster : The Taskmaster freeman is now available for use in war mode. This freeman gives a 15% production efficiency increase.
  • My Topics: Two new filters have been added to the forum, My Topics and My friends topics. When selected these options display only topics that you or your Facebook friends have responded to.
  • Bug Fixes

[edit] Release Date: Nov 18, Peace Mode Ranking

  • Share 3 Links: The founder of an alliance can share up to 3 links with his/her Alliance.
  • PM Ranking: Players in peace mode will now be included in the rankings and symbolized by a crown with a laurel wreath.
  • PM vs WM Production : Production of gold and buildings will now be 25% less efficient for peace mode players than war mode players. That means 100% efficiency for war mode and 75% efficiency for peace mode.
  • Alliance Members: Alliances will now accommodate up to 500 members.

[edit] Release Date: Oct 22, Alliances

  • Alliance system: players can form, apply for and manage alliances.
  • Players will not gain alarm for seizing their former vassals that are still on a rescue timer.

[edit] Release Date: Sept 26, Architect

  • The Architect NPC can now schedule one extra castle or workshop build order to begin immediately after completion of the current job.
  • The Attack page is now always on, even if you are not yet ready to attack. It shows all prerequisites you have to meet to be able to attack and the steps to reach them.
  • Blockhouse escorts now contribute 100% of their power to defense of the escorted vassal. That's an increase from the current 50%.
  • You cannot lose more then one vassal due to enemy attacks in 10 min period.
  • You can now sort the list of mercs and vassals for sale by listing time.
  • Inner scrollbars will be gone and much happiness ensues!

[edit] Release Date: Sept 9, Shout Outs

  • Shout out! New social feature will allow you to broadcast a short message to all players currently online. You can organize the attack; ask for help, or just do good ol trash talking. The message will stay up for 10 minutes and then disappear - unless somebody answers it, therefore extending it by further 10 minutes. The first 3 shout outs will cost 100 credits, and then the cost of each additional answer is increased by +100 credits.
  • With increased number of buildings the top-screen “yellow” mouse over hints are removed as impractical.
  • Earn credits for free! “Earn Credits” page in Market menu will allow you to make some dough by exploring offers from our advertisers.
  • Facebook is switching everybody to the new profiles soon. For some that will require manually re-enabling of the options you had in the original version. If you are missing these permissions game will show you a reminder to the page where you can restore full functionality of the game.
  • NPC artwork updates

[edit] Release Date: Aug 27, New Invitation System

  • NPCs: Paladin, Shieldbearer and Apothecary. Paladins will give +10 on rescue and rebellion attempts, Shieldbearer adds to sector defense even while not in sector “wall” building. Apothecary auto-heals every vassal in her own building once per hour (assuming you have the gold).
  • Alternative invitation system: Option to invite your friends directly via email. No squires generated for passive invites. Person activating email invite should come with unique Facebook account. If all conditions are met, they will be promoted to full 20/20 Knight. 50 invites per day for email system.
  • Various bug fixes

[edit] Release Date: Aug 6, Facebook Integration

  • Integration with new Facebook profiles, boxes, feeds, etc
  • Knighthood application tab! Check it out, it's cool :)
  • Add to Profile button on Settings page
  • New offer page, option to gift weapons
  • Now lords cannot swear back or be bought by the lieges that released them within 24 hours.
  • Mercenary players are now able to extend their contracts as many times as they wish, just like NPCs. Unlike NPCs, the mercenary has to offer the prolongation each time, possibly with a new salary.
  • The contribution to alarm from a seized vassal is now lost upon that vassal being ransomed back
  • Weapons can be equipped or gifted only if the corresponding weapons shop has been constructed

[edit] Release Date: July 24, Freemen

Freemen are non-player characters which you can buy for 2 week contracts with credits. Each Freemen have an unique bonus helping you with some aspect of your kingdom. Freemen numbers are limited depending on their powers. There will be few powerful Freemen, while generic ones will be more common. Freemen contracts can be extended, yet after their expire they are gone forever.

If you decide to get rid of Freemen before its 2 week contract is up, you can sell them in the market for gold just like regular vassal. These who prefer to get cheaper “used” Freemen for gold instead of credits can therefore buy them on existing market (with shorter remainder contracts). Lords can buy and gift Freemen to their best vassals. Since exact choice of NPCs for given vassal slots creates certain specialization, that’s great option for tutoring lords to offer specific help in needed area to their junior players.

Freemen bonuses are significant there will be two limits on Freemen use. First, you can have only two of the same Freemen in one building. Their bonuses will stack. Second, number Freemen you can buy depends on your rank. Knights can buy 3 Freemen, Barons 6, Viscounts 10, etc. (full table below). In other words in early game you shouldn’t rely too much on Freemen & play with your own skill. As number of friends who can join you goes down around Viscount/Count rank as well as the usability of 20/20 knights diminishes, you may start using Freemen in increased quantities if you are not successful in getting vassals in other ways (vassal market & war).

NPC slots:

  • Knight : 3
  • Baron: 6
  • Viscount:10
  • Count: 15
  • Marquis: 25
  • Duke: 50
  • King: 100
  • Emperor: 1000

Deploy features:

  • End of listing and end of contract (in the case of npcs) on the buy vassal market
  • Timers now show when the next gift vassal can be accepted and the next purchase of a vassal is available.
  • Accurate healing gold amount
  • Mercs and NPCs loyalty timer on their Lord view.
  • Option to receive game events using Facebook notification feature
  • Freemen feature
  • Pillage notification added to Notifications page.
  • "Go to war" box added to AssignVassals page.
  • Benefactors get customizable avatars up to Marquise level

Discussion Topic

[edit] Release Date: July 15, Maintenance

  • “Rearm all” option for defensive rearming
  • After seizure all vassals are rearmed in addition to auto-healing
  • Weapon production speed reduced
  • Vassal pager on assign vassal screen to manage big number of vassals
  • Discuss link points to new forum

Discussion Topic

[edit] Release Date: July 10, Beta4 final (4.3)

[edit] Weapons

  • Vassal can have as many weapons as his health
  • Vassal can use weapon of only one type
  • Vassal loses weapons with health
  • Giving vassal new weapon will discard previous weapon at loss

[edit] Combat

  • axes beat pikes, swords beat axes, pikes beat swords.
  • Stronger weapon gives +50% bonus in both attack or defense
  • no weapon is always a weaker “weapon”, all three weapons beat it

[edit] Storage

  • Weapons are stored in each respective sector that produces them
  • The new “Pillage” attack raids sector weapons much like one raids for gold
  • The Garrison power now also protects certain number of weapons (like tower protects gold)

[edit] Features

  • Vassal Gifting: help your friend or retainers with extra free vassal. On the same 24h timer as buying vassals. Visit gift recipient lord's page to see action button.
  • New “Prepare For War” menu listed on the opponent page, contains the options: “Go on a Crusade”, “Arm vassals”, “Heal vassals”. Crusade button removed from Garrison
  • All defensive structures have an "Arm vassals” action which will arm vassal in that structure.
  • Arm Vassal page: spend weapons in stores and give them to vassals.
  • New “Heal & Rearm” option on attack page
  • Weapons display on vassals
  • New “Pillage” attack type
  • Healing one's vassals will charge in multiples of 10 coins
  • Confirmation box before switching between war/peace mode
  • Limited wall messages to 2000 characters, due to some people who really should get a life.
  • “Accept All” vassal fealty requests button
  • Fix for NPC display on profile boxes
  • Kingdom Wall moved under Home tab to be in line with My Liege's Wall
  • Fixes for Wall-To-Wall feature
  • Church bonus is now shown as chalice to differentiate it from weapons
  • Knight/Baron benefactors get access to simple prototype avatar builder. Assets for up to Marquises ranks will follow soon.

Discussion Topic

[edit] Release Date: June 26, Beta4.2.2

[edit] New Army Size

Your Garrison size will no longer determine your army size and therefore total attack strength. Instead, your army size is determined by your “real” title. Let’s look at typical case. Your power earned your current title, and you are working on progressing toward the next title. In this case your Army Size = Title + 2, as simple as that. Now, as you all know we never take your titles back. Say you earned Viscount and then dropped down to Baron power level due to vassal loss. You formal title still is a Viscount. However in this case your “real” power is actually Baron, and we will calculate your Army Size accordingly: Baron (2)+2=4. When calculating your army size we looking at what “real” title your power would currently give you, and then RealTitle+2 is your army size. You won’t have to do these calculations every time. Current Army size and army strength is displayed on your capital page.

[edit] Crusades

With fixed arny size, Crusades allow you to get temporary increase of your fighting power for short period.

  • Starting Crusade increases your army size by +1. That immediately recalculates your new attack strength and bracket.
  • Crusaded creates 1hr timer. Your are in crusade for that duration.
  • During the crusade all defensive moves are disabled (rebel, rescue, etc)
  • You WILL end up in the bracket with people of higher titles/power for duration of crusade. Do not declare crusade if you don’t have time to actively manage your attack and defense.
  • You can declare up to 2 crusades per day.

That’s the big ones. In addition, you going to see

  • Uprisings are slightly easier then they used to be
  • Target locks: you can lock-in on one target to press the attack in case they move out from your bracket. You can also attack back somebody who is attacking you.
  • Peace mode players cannot buy vassals. No more exploits with just sold vassals immediately abandoning PM lord and going back to market.
  • PM players get a warning before buying vassals who can immediately abandon them.
  • Market-related notifications
  • Promotion to ranking & wargame is no longer automatic. To join wargame new players have to gather armies in Garrison after constructing it.
  • Various UI and notification fixes

Discussion Topic

[edit] Release Date: June 18, Beta4.2.1

Release notes:

  • Weapon production buildings in each sector. Pre-requisite: tier 2 building of size 5.
  • Notification page to setup email alerts based on game events
  • SMS support with "knighthood info" command for kingdom status
  • SMS support for Benefactors with "knighthood heal" command for remote healing
  • Free 15/15 Steward NPC for verified email
  • Reintroduced Mobilization for attacks as flat bonus, capped at defender power.
  • Combat target lock-in. Allows finishing attacks after target moves out from the bracket.
  • 3 months of history will be kept for free accounts, older events will be purged. Benefactors will have history (combat and game events)stored indefinitely.

Discussion Topic

[edit] Release Date: June 11, Maintenance

  • Various server side optimizations
  • Many messaging wall related fixes
  • Blocking a user on all versions of walls
  • Unclaimed Mercs and traded vassals automatically de-list after 3 days, consuming listing fee. List your trades with reasonable prices.
  • All buildings vassal regeneration now receives a bonus in proportion to hospital production divided by TVP (total vassal power of given lord). Vassals in the Hospital no longer heal faster.

[edit] Release Date: June 3. Beta4, part1

  • Everybody gets 2 free NPC “Serfs” 5/5. Can’t be stolen, used in attacks or traded away.
  • If your vassal is seized the defending vassals will be auto-healed assuming you have the gold in the kingdom.
  • Tower will protect certain amount of gold from being raided. That protected gold will be helpful for auto-healing.
  • You can now assign vassals to Garrison
  • If any vassals from your defensive structures (wall/palisade/etc) are seized they will be automatically reinforced by vassals from Garrison.
  • There will be no more alert drop from moving vassals around
  • Alerts are no longer % points. Alerts are becoming absolute bonus number which will be calculated from specific combat situation.
  • Alerts will decay over time. As general guideline you can assume any alert-generating event will decay to 0 alert after 48hr.
  • Date and time for fealty requests.
  • Various new graphical improvements
  • Various bug fixes
  • Benefactors: New animated emoticons library will for wall posts

Beta 4 preview announcement.

[edit] Release Date: May 22

  • attack screen fixes: selecting vassals is faster. And there are add max, remove all links now.
  • First stab of a new feature. Selling your vassals. While you can list as many as you want, you can only buy one vassal per day.
  • We think we fixed the gender bug. You will need to login to change your gender though.
  • KH T-shirts can be purchased from the market page! Actually this is just a link that takes you to another site.
  • We've re-enabled the seizing of 1 vassal per ranking period. This should help limit the number of vassals seized by one person.


While this deploy is pretty lightweight, we're planning for our next deploy to really address a lot of issues with the game play.

[edit] Release Date: May 9

  • New attack screens. You can now heal all vassal on the attack screen. Spam attacking is a little easier as well. We added opponent alert and a message if a vassal gets trapped into the combat result returned.
  • New market screen where you can now purchase items with credits.
  • Market screen also allows you to watch for mercs of a certain power.
  • Mercs UI gets a reskin.
  • We added a credit-to-gold exchange rate. This may be controversial and will be watching what the impact to the game is. One reason we put it out there is to give some more options for using your credits as we're not ready to release our first set of cool items to purchase.

[edit] Rollback: May 5

  • We've rolled back to original minimum 1pt damage and casualties calculation.

[edit] Fix: May 4

  • Rebellions are no longer restricted. You can rebel right away. You can also rebel while in an uprising now.
  • We've increased the battle damages to more closely match the rates prior to the 1 to 0.1 min damage change.

Read the FB announcement here.

[edit] Fix: May 1

  • Trapper no longer works for rescues. This is to fix the issue of trapper link vassal passing. We were waiting to implement vassal trading as an alternative before doing this fix, but we decided to do it earlier. Read the FB announcement here.

[edit] Release Date: April 29, 2008

  • Minimum combat damage taken is now down to 0.1 point from 1 point. The combat damage formula remains the same and is calculated based on ratio of attack power to defense power. This makes it 10x harder for a single squirrel to spam attack a high power defense. Its now more effective to use more powerful vassals.
  • Vassals that succeeded in an uprising now have their rescue timers removed right away.
  • The red icon at the top right indicates how many credits you have. Credits are used to buy virtual items, premium services, and extra features. You can purchase credits with real money.
  • There is now a basic paid subscription service called the benefactor account. At the moment, the benefactor account removes ads from KH and gives users a benefactor icon on their realm view and public lord view page. We plan on adding more features to the Benefactor plan to make it more interesting. You may also get the benefactor status by donating money via the donate button in the help tab.
  • We now have a settings tab for account info and transactions.

Just as we must test our game features, we do need to build and test our commercial features. So, with this release, we've added a way to pay for extra features and items. KH will always be free to play, but now, we hope to be able to offer some cool paid extras that will make the game even more fun and enjoyable.

While some extra items and features will be in-game, a lot of what we're planning will be around personalization and enhanced UI. We plan on making sure the game is balanced with any paid-for features.

[edit] Release Date: Mar 20: Beta3 game rules

Facebook Announcement & Details