Capital
From HiveWiki
The Capital is where all of your buildings are built and all of your vassals live. You can name it once every 7 days.
It is divided into three sections which apear as columns on the page, and a stats column on the left. Defenses for these sections cannot be built until a marketplace is constructed, but defenses are also of no use until a garrison is made. Until then you cannot actually be attacked.
Column one is headed by the court, and is defended by your vassals in the watchtowers. At higher levels. Vassals you have invited, captured, or rescued begin play in the court, and have no productive or defensive use until moved elsewhere. Once defenses have been built for all three columns, a garrison may be added to column one, then a guardhouse, a trapper and an axeshop.
Column two is headed by the castle. Vassals in the castle engage in construction, adding so many hammers to your construction speed. More, and more powerful vassals in the castle will quicken construction. Column two is defended by vassals on the wall. As the building continues, an hospital can be added to column two, then a tower, a blockhouse and a swordshop.
Column three is headed by the marketplace. Vassals in the marketplace engage in trade, adding so many gold per hour to your rate of wealth increase. More, and more powerful vassals in the marketplace will increase your rate of earning, which can then be spent on construction, given to other characters, or used in different ways once more constructions are made. Column three is protected by vassals on the palisades. As the building continues, an workshop can be added to column two, then a church, an outpost and a pikeshop.
On the stats column you will see statistics for the following:
- Rank (you will be ranked against all players if you have built your garrison and have been in war mode.
- Power (the combined power of your vassals)
- Vassals
- Gold (generated in the marketplace
- Efficiency (of building, upgrading and generating gold and weapons: 100% if in war mode; 75% if in peace mode)
- Axes (made in the axeshop)
- Swords (made in the swordshop)
- Pikes (made in the pikeshop)
- Alarm (+ number based on your current alarm status)
- Wall (number based on strength of vassals in this structure and any upgrades)
- Palisade (number based on strength of vassals in this structure and any upgrades)
- Watchtowers (number based on strength of vassals in this structure and any upgrades)
- Uprising (if any of your vassals are rebelling)
- Army size (based on your rank)
- Army strength (based on the power of your top vassals up to your Army size)
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